15.01.2011 - Stanislav Orekhov

 

How a visualizer may become a designer: the first step

Problems in design?

While conducting trainings on visualization, I frequently face design problems and questions. It seems like people are able to work,

 model, place lightening, yet, often they can’t create the scenes that even remotely resemble a normal interior. And the quality of

visualization has no impact on that.

 

Sometimes we have to deal with this kind of design:

No matter how the light is located and materials are adjusted – this interior cannot be saved. It's even funny to describe all the

problems here. However, this example is absolutely real. The person knows how to do rendering and wants to work.

 

 

What is the matter?

The mistakes are the wrong filling, the absence or excess of details, and the inconsistent constructions.

Practically every detail of the interior in your portfolio shows either your professionalism, or lack of education.

 

Let's analyze the examples

On the reasonably good rendering below we can see the following problems:

1. Unreasonable 3-steps podium in the middle of a huge space that simply cannot be so huge without internal beams and columns.

2. Office lamp near the window.

3. Small TV hidden in a vague stand.

4. Uncomfortable place for a couch that forces a person to sit with his/her back to the cliff without feeling secure.

5. The absence of sills, small pictures on the left, smooth ceiling with built-in light, the absence of curtains,

continuous glazing, and other errors.

The human eye, especially the designer eye, got used to clear proportions and forms.

Everything should be exactly the way it is constructed in reality.

 

Only these kinds of interiors attract attention and outsell.

You might have noticed that one may adjust the lighting and materials, set colors and interior filling, and still if the scene contains

some errors or there is no logic in objects/furniture location, it will not beautiful.

 

This is very important: your interior is the reason why you are chosen as a visualization partner.

The designer immediately sees how comfortable it is to work with you and whether you understand the

design and will understand the task.

Do you have an education? And how potentially difficult or easy it will be to work with you.

These issues are not always seen from the inside, to the visualizers, but are always obvious from the outside, to the designer.

 

In this article I will tell you about the most frequent errors that absolutely kill your projects and, thus, the effectiveness of your portfolio.

 

We do not perceive the image as reality if we do not see naturalness on 3D.

In that case, the image seems meaningless with materials and lighting of any quality:

 

 

Let's analyze the real projects made by vizaulizers with no basic knowledge of design.

Problems:

Incomprehensible small columns, a mixture of poor-quality modern furniture and terrible semi classical slim-legged chairs,

no curtains, different width of window frames and, in addition, the African installation on the wall.

 

No wonder that nothing came out: the visualizer got carried away by lighting and didn't thought through the style, purpose,

and function of the future interior. We can see all that on the layout:

Proper design is a very, very important thing. How to explain and teach this to a visualizer? Just list the problems? Perhaps,

but has simple enumeration from work to work helped someone? This issue requires a systematic approach.

 

 

How to distinguish good design from bad design?

It is almost impossible to do that from the inside, from the visualizer point of view. A fish cannot see the whole

world picture from an aquarium. Still, it is possible. It can be done with the help from the outside.

 

I experienced it myself.

Now you can test yourself. I will give you 3 versions of the design.

Observe your feelings and decide what do you like the most and why?

Perhaps, you cannot give priority. That's okay too. It also counts for an answer.

This is a good test. The explanation is at the end.

Which of the 3 versions you like the most?

 

The first version

 

The second version

 

The third version

 

Questions for you regarding the 3 versions:

1. What is wrong with the version that you like the least?

2. What do you like in the best version?

3. What version is intermediate, if any?

4. Perhaps all the options are bad? Good?

5. Can you justify your answers?

Made your decision? Excellent.

 

 

 

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If you think that all options are roughly the same, then you are exactly in the situation of that fish in the aquarium, i.e. you

do not see the whole picture. I was there too. I have made all the 3 versions. I liked them all. It was one of my first projects.

At that time, I’ve just learned how to design and was not able to sensibly evaluate what is wrong.

I saw the discrepancy. I felt that it's not perfect. Yet, I could not understand what is wrong. It was one of my first projects.

At that time I had no experience or understanding of how to make a design.

Note that when I developed this design (each version), I basically liked it.

I have not seen any problems until I got the explanations of what's wrong.

.

 

 

Explanation:

1st version - pseudo ethnic style.

I seek an ethnic style solution (African motifs – I thought it would be cool) - and get a mess.

In fact, it's the pile of ridiculous elements. Everything here is bad: cornice, blinds, shelves, the pile of elements,

and modern furniture.

 

2nd version – an attempt to calm the elements and add greens. Not bad, but still not right.

Problems are the same. They are just slightly less pronounced.

 

3rd version - the right choice.

The most quiet and high-quality interior. What's good: a curtain that covers the wall and gives the illusion of

volume; aged elements - rough cabinets and cow skin in the finish. A good combination of lamp and stand lamp.

No more articles on the shelves. The room is cozy.

The third option does not necessarily have to be in this style. It is good not because of its brutal elements,

but because of its scheme.

 

Change the style and you'll get the same quality of interior, African or modern.

This is one of my first design projects.

 

Once this room was finished, the others were designed very quickly.

House in country style - see other rooms of this project.

 

 

 

Let's analyze the example of a very good visualization

The project is published here: http://render.ru/gallery/show_work.php?work_id=71749&gal_rub=2&gal_add=discuss # work

Just a few slight changes to design will make it the perfect project.


Regarding the design (numbers are on the image):
1. Joint fracture on the ceiling is better to be made with the beam. Cornice with lightening- not very good.
2. Built-in cupboard and plinth have a small crack. It is better to be removed.
3. The plinth itself has to be more serious (Profile).

4. It feels like too much lighting (by design, not at the bottom). I have been in such rooms - two floor lamps on

each side of a bed and 1-2 sources in the corridor are always enough. Sometimes, a floor lamp. Ceiling light is excess.

The lamps on the ceiling are very bright.

5. The door is a little wide horizontally while the piers are small. If possible, remove 5 cm on each side, so it will look solid.
6. It will be great to frame the cabinet with brown profile.

7. If there are panels behind the bed, there might be seams (or this paint is glossy)?

8. It will be more stylish if diamonds on the bed and in the mirror were made proportionally the same. It will add reasoning to the interior.



I like everything a lot. Soft, pleasant atmosphere and cosines.

 

 

 

 

 

Here are the basic errors made while creating an interior:

Error 1

The first and most common - excessive decor

Here is an example of design.

Errors: a lot of textures, styles and details.

Eye cannot stop on anything. The entire interior is made up of small things. Fragmented. The shelves are absolutely unnecessary.

 

 

 

 

 

Error 2

Wrong solution of structural and decorative elements

Beams, plinths, columns, cornices, paneling.

All elements must be in place. In addition, they must be proportional.

You should know how and be able to combine classical and modern elements.

 

This cafe spoils the paneling.

 

Problems in the kitchen:

1. Space above the doorway is solved incorrectly – where is this incomprehensible beam came from?

2. Small classical cornice is absolutely out of place here.

3. Gap above the kitchen should be closed (panels should be completely blind).

 

Living room:

An interesting example – everything seem okay.

However, we can make this room more interesting by using color and slightly modified geometry.

Before:

 

After:

 

Hall

Furniture is not provided at this stage. Let's analyze the geometry:

1. Column plinths and barriers are missing.

2. Elements are painted in a strange way.

Contrasting colors that are not typical for classics. As soon as we add furniture, we'll get a mess in emphasis.

 

 

Error 3

Incorrect work with colors.

There should not be many colors and they should be adequate to the room’s purpose.

For example, here in the bedroom, in the private relaxing space, we see colors typical for a gym:

wrong combination of opposite colors – yellow-blue, the nuclear bas-relief and other "pleasures" of active life.

Bedroom is, primarily, a place to rest.

 

Hall - 3 colors of wood are used in the interior design: white, oak, and cherry – that is unacceptable.

 

 

Error 4

Visual effects and psychology of perception

For example, a curtain must be completely drawn. This gives a sense of window continuation.

Even if this window is small ...

 

... like here. The room looks cozy (because of the curtains that expand the space on the sides of the window).

 

 

Error 5

Improper room construction and furniture location

It is always obvious. Non-functional capacity, mixed style. Good lightening can't save this interior because it makes no sense.

 

As well as this interior – we must start with layout.

 

 

Error 6

Ignorance of basic laws and sizes. Incorrect furniture sizing

There is a great book by Ernst Neufert called "BAUENTWURFSLEHRE". You can find all sizes there.

The height of railing - 900 mm, a chair - 420 mm, a table - 750 mm and other important parameters.

Knowing them, we can build an interior from modules and not being afraid of errors.

It will be absolutely correct with its sizes and objects location.

It is also important for the initial layout to know furniture dimensions from the top view, according to the plan.

The AutoCAD library of ready elements is recommended for that.

 

Examples:

Furniture and chandeliers look very small for such a space.

 

 

ERROR 7

Inconsistent mixture of styles

Yes, you may use luxurious elements in a modern interior (ardeko), but they must be entered with harmony.

Many renderers and modelers just do not see these problems.

Or they see the problems, but do not know how to solve them. No wonder.

One should have extensive experience and, preferably, designer education to know all the tricks.

If this knowledge is missing or is used inefficiently, I recommend starting with a systematic study of the basics.

Example:

In addition to the acid colors, we see the poor-quality mixture of styles.

1. Curtains of classical form

2. Sofas with strange upholstery.

3. Pictures with scone.

4. Ardeko cornice.

5. Modern TV installation.

6. Classical carpet.

7. Riot of colors.

All of these elements just do not get along together in one space.

 

This work is part of the visualization training.

In addition to visualization, we have worked on the design and have got the acceptable result:

 

 

 

More frequent errors - briefly:

1. Lighting that is not thought through. Light sources must be placed in accordance to reality.

To do this you need to know their type, capacity and the requirements for room lighting.

2. IKEA and evermotion style. Using many elements at the same time in one interior.

3. A lot of suspended and complex ceilings.

Curved lines, complex plasterboard, suspended multilevel ceilings are excessive.

4. The 90s design. That’s how the interior was designed 20 years ago. Outdated techniques, fragile details, and many decorative items.

5. Chandeliers, lots of chandeliers, wrong positioning of chandeliers.

6. Incorrect proportions of plinth and cornice.

7. Wrong positioning or form of curtains.

8. Too many small things in the kitchen.

9. Improper configuration of the cornice.

 

And many more. Unfortunately, I cannot tell and illustrate everything within the limits of one article.

You can just remember these recommendations and to monitor them by yourselves.

 

 

More options of design transformation:

While conducting interior visualization course, I always asked the artists to pay attention to the design.

It worked fine. However, the errors repeat without a systematic approach. Nevertheless, it was possible

 to improve and refine several projects, including comments on design, right during the training.

 

Task

Try to trace the listed errors and their solutions on the images (before-after).

 

Example 1

Before

 

After

 

 

Example 2

Before

 

After

 

Example 3

Before

 

After

 

Example 4

Before

 

After

 

 

Example 5

Before

 

After

 

Example 6

Before

 

Referens was used to change this design

 

After

 

Explanation:

What do you think has changed in these examples and images «Before» / «After»?

Why is the image «After» better? What has changed? Keep track of the errors and your feelings.

Please send your responses to my email: coaching@d-e-s-i-g-n.ru

You will receive a brief explanation, sequence and logic of these changes, as well as my version, in response.

This is a useful exercise.

 

Stanislav Orekhov

www.d-e-s-i-g-n.ru